Channel: Ars Technica
Category: Gaming
Tags: amnesia game sequelars technicaamnesia 2010soma gameamnesia rebirth storyamnesia: rebirthsomaamnesia gameamnesia rebirthhorror gamesfrictional games somaars technica gamingfrictional games amnesiavideo game designsoma 2017thomas gripamnesia 2020arstechnologyfrictional gamesamnesia the dark descentamnesia rebirth gameplayamnesia rebirth gamegame designeramnesia game 2020thomas grip frictionalamnesia rebirth monsters
Description: Today Ars Technica takes you inside the mind of Frictional Games co-founder Thomas Grip to dissect the philosophy behind their critically-acclaimed horror games. From 2010’s Amnesia: The Dark Descent to 2015’s Soma and continuing with the upcoming Amnesia: Rebirth, Thomas and his colleagues have worked to elevate horror gaming from a sequence of jump-scares into something much more terrifying. By directing their focus into a complex narrative, and bringing menacingly interactive environments to life, Thomas and Frictional Games prove that nothing scares players like immersion in a story. 00:00 Introduction 00:50 Dark Beginnings 05:18 Scare Tactics 14:24 Mind Games 18:38 Tools of Suspense 23:47 Tactility and Immersion in Rebirth 33:34 Narrative and Nightmares 41:04 Burying The Past and Amnesia: Rebirth Footage used in this video: Gab Smolders youtube.com/user/GirlGamerGaB PewDiePie youtube.com/user/PewDiePie Lilia Live youtube.com/channel/UCHNjavmkFUf2n0uzWSgj16w Markiplier youtube.com/user/markiplierGAME Suzy Lu youtube.com/user/SuzyLuGME TheEyeofZion youtube.com/channel/UCUJtfYd-MxOyu7hsvVLMtIQ Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: facebook.com/arstechnica Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: twitter.com/arstechnica How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica